The Life Engine / World Contracts

World contracts

Know the permanence rules before creating a life.

Current contractWorld contracts are public and test worlds are visibly separated.

What this surface promises.

Eternal, Chronicle, Test, and Private worlds declare lifecycle, mortality, progression, language, regional depth, risk, and archive policy.

eternal

Aurelia

Aurelia is an operational public Alpha with continuous autonomous simulation.

Epoch
contemporary
Population
284,731
Access
open alpha
Mortality
Protected alpha mortality; succession enabled
Read full contract
eternal; no routine reset

Modern World

Modern World is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
1995–2035 Modern
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession
Read full contract
eternal; no routine reset

Age of Industry

Age of Industry is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
1760–1914 Industry
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession
Read full contract
eternal; no routine reset

Age of Crowns

Age of Crowns is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
800–1450 Connected Medieval
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession
Read full contract
eternal; no routine reset

Classical Worlds

Classical Worlds is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
800 BCE–500 CE Classical
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession
Read full contract
eternal; no routine reset

Age of Sail and Exchange

Age of Sail and Exchange is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
1450–1760 Sail
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession
Read full contract
eternal; no routine reset

First Civilizations

First Civilizations is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
3500–800 BCE First Civilizations
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession
Read full contract
eternal; no routine reset

Beyond Commonwealth

Beyond Commonwealth is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
Interplanetary Beyond
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession
Read full contract
declared multi-era arc; archival conclusion

The Long Chronicle

The Long Chronicle is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
First Civilizations → Beyond
Population
75,000
Access
controlled alpha
Mortality
dynastic continuity with protected transition
Read full contract
resettable after preserved evidence export

Systems Validation Laboratory

Systems Validation Laboratory is an operational, resettable Test world isolated from persistent public economies.

Epoch
Future systems laboratory
Population
25,000
Access
test only
Mortality
scenario-protected
Read full contract
owner-declared with permanent contract archive

Invited World Studio

Invited World Studio is an operational Private world restricted to invited access and isolated assets.

Epoch
Future invited studio
Population
25,000
Access
invite only
Mortality
scenario-protected
Read full contract
eternal; no routine reset

Prehistoric & Neolithic

Prehistoric & Neolithic is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
12,000–3500 BCE
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract
eternal; no routine reset

Late Antiquity & Migration Age

Late Antiquity & Migration Age is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
250–800 CE
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract
eternal; no routine reset

Age of Revolutions

Age of Revolutions is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
1760–1870
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract
eternal; no routine reset

World Wars & Interwar

World Wars & Interwar is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
1914–1949
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract
eternal; no routine reset

Postwar & Cold War

Postwar & Cold War is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
1945–1995
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract
eternal; no routine reset

Post-Collapse Reconstruction

Post-Collapse Reconstruction is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
Declared speculative recovery era
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract
eternal; no routine reset

Far Future & Posthuman

Far Future & Posthuman is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
Declared far-future era
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract
eternal; no routine reset

Alternate History Laboratory

Alternate History Laboratory is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
Declared divergence timeline
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract
eternal; no routine reset

Mythic Realms

Mythic Realms is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
Declared fantasy ruleset
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract
eternal; no routine reset

Hidden Supernatural World

Hidden Supernatural World is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
Declared supernatural ruleset
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract
eternal; no routine reset

Frontier & Settlement World

Frontier & Settlement World is operational and continuously simulated. Character admission remains controlled while regional human review continues.

Epoch
Declared frontier ruleset
Population
75,000
Access
controlled alpha
Mortality
protected mortal with succession and declared continuity rules
Read full contract

Platform information

City OneEnterpriseUnderworldDominionBeyondEpochsWorld ContractsFoundersCommunityFaqSupportLegalPrivacyAccessibilityConductSafety