Roadmap

Future plans.

Ideas for later updates and larger expansions. Current and completed features stay in the Changelog.

Updates

Improvements to the core game

Smaller additions that can strengthen the current game without becoming a separate expansion.

A stronger beginning

Give a new character more useful choices during the first few months.

  • A clearer first-day walkthrough
  • More ordinary events and meaningful daily choices
  • Better starting balance for money, health, energy, and housing
  • More varied work, school, and personal opportunities
  • A stronger first ninety game-days without another top-level menu

Closer relationships

Let people remember more of what has happened between them.

  • Longer relationship memory
  • More family decisions and shared responsibilities
  • Conversations that reflect history and trust
  • Conflict, boundaries, repair, and reconciliation
  • Caregiving, celebrations, and shared milestones

More useful places

Add local detail only when it gives the player something meaningful to do.

  • Homes with practical differences and ongoing costs
  • State, province, and territory context
  • Useful local services and errands
  • Relocation planning and consequences
  • Road trips, airports, and cross-border journeys
Expansions

Larger systems for later

Each idea below would be built and released as a complete addition to the game.

Expansion idea 01

Deeper Character Creation & Identity

  • Appearance.
  • Detailed background.
  • Personality.
  • Values.
  • Beliefs.
  • Languages.
  • Accessibility.
  • Disability.
  • Immigration status.
  • Documents.
  • Formative history.
  • Childhood depth.
  • Social class.
  • Identity change.
  • Privacy.
  • Disclosure.
  • And procedural life beginnings.
Expansion idea 02

Advanced Time & Calendar

  • Custom pacing.
  • Longer fast-forward ranges.
  • Calendars.
  • Holidays.
  • Seasons.
  • Time zones.
  • Schedule planning.
  • Interruptions during time skips.
  • And better handling for bills.
  • Pay.
  • School.
  • Taxes.
  • Aging.
  • And recurring responsibilities.
Expansion idea 03

Career & Employment

  • Applications.
  • Interviews.
  • Credentials.
  • Licensing.
  • Schedules.
  • Contracts.
  • Wages.
  • Payroll.
  • Performance.
  • Promotion.
  • Discipline.
  • Unemployment.
  • Workplace safety.
  • Unions.
  • Bargaining.
  • Mentorship.
  • Management.
  • Professional reputation.
  • Succession.
  • And retirement.
Expansion idea 04

Education & Research

  • Childhood education.
  • Schools.
  • Universities.
  • Trades.
  • Apprenticeships.
  • Tuition.
  • Financial aid.
  • Courses.
  • Grades.
  • Credentials.
  • Laboratories.
  • Libraries.
  • Scholarship.
  • Publication.
  • Peer review.
  • Research ethics.
  • And institutional knowledge.
Expansion idea 05

Money, Banking & Credit

  • Cash.
  • Accounts.
  • Transfers.
  • Payment rails.
  • Recurring bills.
  • Credit reports.
  • Loans.
  • Collateral.
  • Collections.
  • Insolvency.
  • Benefits.
  • Retirement.
  • Household budgets.
  • Fraud controls.
  • Insurance payments.
  • Multiple currencies.
  • Exchange rates.
  • Inflation.
  • And monetary policy.
Expansion idea 06

Housing, Property & Utilities

  • Renting.
  • Ownership.
  • Mortgages.
  • Leases.
  • Deposits.
  • Repairs.
  • Construction.
  • Zoning.
  • Utilities.
  • Lodging.
  • Homelessness prevention.
  • Public housing.
  • Land use.
  • Neighborhoods.
  • Valuation.
  • Property tax.
  • Foreclosure.
  • And inheritance of homes and land.
Expansion idea 07

Business & Enterprise

  • Sole proprietorships.
  • Partnerships.
  • Corporations.
  • Cooperatives.
  • Ownership.
  • Hiring.
  • Payroll.
  • Production.
  • Inventory.
  • Procurement.
  • Retail.
  • Contracts.
  • Escrow.
  • Accounting.
  • Governance.
  • Competition.
  • Bankruptcy.
  • Recovery.
  • Mergers.
  • Succession.
  • And regulated industries.
Expansion idea 08

Markets, Investing & Material Economy

  • Goods.
  • Services.
  • Prices.
  • Supply and demand.
  • Commodities.
  • Securities.
  • Portfolios.
  • Exchanges.
  • Dividends.
  • Risk.
  • Shipping.
  • Warehouses.
  • Production inputs.
  • Scarcity.
  • Logistics.
  • Trade finance.
  • Market regulation.
  • Crashes.
  • And household economic feedback.
Expansion idea 09

Relationships & Social Life

  • Friendship.
  • Dating.
  • Intimacy.
  • Boundaries.
  • Consent.
  • Marriage.
  • Separation.
  • Divorce.
  • Conflict.
  • Repair.
  • Promises.
  • Gatherings.
  • Communication.
  • Reputation.
  • Trust.
  • Memory.
  • Social networks.
  • Community belonging.
  • And relationship consequences over time.
Expansion idea 10

Family, Caregiving & Generations

  • Pregnancy.
  • Childbirth.
  • Adoption.
  • Guardianship.
  • Parenting.
  • Childcare.
  • Education.
  • Elder care.
  • Family services.
  • Household budgets.
  • Wills.
  • Estates.
  • Inheritance.
  • Aging.
  • Mortality.
  • Funerals.
  • Ancestry.
  • Legacy.
  • And playable descendants.
Expansion idea 11

Health, Disability & Care

  • Bodies.
  • Injuries.
  • Acute and chronic conditions.
  • Disability.
  • Prevention.
  • Appointments.
  • Diagnosis uncertainty.
  • Treatment.
  • Medication.
  • Hospitals.
  • Mental health.
  • Addiction.
  • Rehabilitation.
  • Accommodations.
  • Public health.
  • Insurance.
  • Care access.
  • Mortality.
  • And long-term recovery.
Expansion idea 12

Daily Life & Personal Needs

  • Sleep.
  • Food.
  • Cooking.
  • Hygiene.
  • Clothing.
  • Grooming.
  • Energy.
  • Stress.
  • Mood.
  • Errands.
  • Shopping.
  • Household work.
  • Routines.
  • Appointments.
  • Habits.
  • Personal projects.
  • Journaling.
  • Aspirations.
  • Achievements.
  • And the ordinary texture of a life.
Expansion idea 13

Culture, Belief & Community

  • Language.
  • Religion.
  • Belief.
  • Custom.
  • Organizations.
  • Festivals.
  • Art.
  • Music.
  • Literature.
  • Cuisine.
  • Norms.
  • Pluralism.
  • Cultural participation.
  • Cultural change.
  • Local institutions.
  • Community projects.
  • And contested meaning without essentializing people.
Expansion idea 14

Media, Information & Reputation

  • Communication.
  • Journalism.
  • Libraries.
  • Archives.
  • Research.
  • Claims.
  • Evidence.
  • Misinformation.
  • Propaganda.
  • Privacy.
  • Source protection.
  • Public mood.
  • Fame.
  • Celebrity.
  • Professional standing.
  • Moderation.
  • And persistent information history.
Expansion idea 15

Recreation, Sport & Entertainment

  • Hobbies.
  • Games.
  • Fitness.
  • Amateur and professional sport.
  • Clubs.
  • Competition.
  • Performance.
  • Venues.
  • Audiences.
  • Entertainment industries.
  • Creative careers.
  • Recognition.
  • Fandom.
  • And leisure economies.
Expansion idea 16

Law, Crime & Justice

  • Jurisdictions.
  • Rights.
  • Evidence.
  • Investigation.
  • Policing.
  • Attorneys.
  • Courts.
  • Hearings.
  • Trials.
  • Sentencing.
  • Corrections.
  • Appeals.
  • Rehabilitation.
  • Victims.
  • Civil disputes.
  • Administrative law.
  • Organized crime.
  • Public records.
  • And durable consequences.
Expansion idea 17

Government & Civic Life

  • Player political careers; citizenship and eligibility; local.
  • Regional.
  • And national campaigns; candidacy; parties and coalitions; elections and recounts; campaign finance; public opinion; appointments; municipal offices; legislatures; governors and premiers; presidents and prime ministers; cabinets; executive authority; lawmaking; budgets; taxation; public services; benefits; petitions; procurement; oversight; impeachment and removal; peaceful transitions; legitimacy; ethics; and corruption controls.
Expansion idea 18

North America Government Depth

  • Full federal.
  • State.
  • Provincial.
  • Territorial.
  • Municipal.
  • And Indigenous-government distinctions for the United States.
  • Canada.
  • And Mexico; country-specific taxes.
  • Benefits.
  • Education.
  • Health.
  • Licensing.
  • Courts.
  • Policing.
  • Elections.
  • Identity documents.
  • And public administration.
Expansion idea 19

International Geography

  • Every country beyond the United States.
  • Canada.
  • And Mexico; their administrative divisions.
  • Cities.
  • Local governments.
  • Institutions.
  • Currencies.
  • Laws.
  • Languages.
  • Economies.
  • Borders.
  • Services.
  • Sourced demographics.
  • And careful regional validation.
Expansion idea 20

Travel, Airports & Migration

  • Dense road and transit networks.
  • Airlines.
  • Schedules.
  • Fares.
  • Reservations.
  • Delays.
  • Baggage.
  • Security.
  • Customs.
  • Passports.
  • Visas.
  • Immigration.
  • Residency.
  • Tourism.
  • Relocation.
  • Hotels.
  • Accessibility.
  • Vehicles.
  • Traffic.
  • Fuel.
  • Maintenance.
  • Ferries.
  • Ports.
  • And cross-border rules.
Expansion idea 21

Maritime Life

  • Boats.
  • Ships.
  • Ownership.
  • Registry.
  • Inspection.
  • Insurance.
  • Crews.
  • Navigation.
  • Weather.
  • Provisions.
  • Ports.
  • Fishing.
  • Trade.
  • Research.
  • Rescue.
  • Maritime law.
  • Maintenance.
  • Accidents.
  • And long-distance voyages.
Expansion idea 22

Environment, Weather & Resources

  • Weather.
  • Climate.
  • Ecology.
  • Water.
  • Energy.
  • Agriculture.
  • Extraction.
  • Conservation.
  • Pollution.
  • Land use.
  • Environmental regulation.
  • Regional resources.
  • Scarcity.
  • Adaptation.
  • And long-term environmental change.
Expansion idea 23

Emergencies, Poverty & Recovery

  • Disasters.
  • Accidents.
  • Fires.
  • Outbreaks.
  • Infrastructure failure.
  • Emergency services.
  • Survival.
  • Poverty.
  • Food insecurity.
  • Displacement.
  • Relief.
  • Insurance claims.
  • Rebuilding.
  • Trauma.
  • Recovery.
  • And public accountability.
Expansion idea 24

Animals & Agriculture

  • Pets.
  • Livestock.
  • Wildlife.
  • Veterinary care.
  • Shelters.
  • Breeding.
  • Welfare.
  • Farms.
  • Crops.
  • Food production.
  • Forestry.
  • Fisheries.
  • Agricultural labor.
  • Equipment.
  • Disease.
  • Markets.
  • Land stewardship.
  • And conservation.
Expansion idea 25

Infrastructure & Settlement Growth

  • Roads.
  • Transit.
  • Airports.
  • Ports.
  • Utilities.
  • Communications.
  • Hospitals.
  • Schools.
  • Public works.
  • Construction.
  • Maintenance.
  • Capacity.
  • Outages.
  • Zoning.
  • Neighborhoods.
  • Urban growth.
  • Rural access.
  • And settlement decline or recovery.
Expansion idea 26

Deep NPC Society

  • Stable NPC identities.
  • Households.
  • Routines.
  • Work.
  • Learning.
  • Health.
  • Relationships.
  • Memory.
  • Beliefs.
  • Property.
  • Money.
  • Mobility.
  • Agency.
  • Consent.
  • Opportunity.
  • Conflict.
  • Care.
  • Mortality.
  • Inheritance.
  • And parity with the same rules that govern the player.
Expansion idea 27

Population Scale & Living History

  • Cohorts.
  • Demographics.
  • Births.
  • Deaths.
  • Migration.
  • Class.
  • Institutions.
  • Economies.
  • Leadership.
  • Appointments.
  • Succession.
  • Historical causality.
  • Archives.
  • Counterfactual evidence.
  • Simulation fidelity tiers.
  • And durable generational history.
Expansion idea 28

Politics, Power & Diplomacy

  • Political movements.
  • Lobbying.
  • Patronage.
  • Influence networks.
  • Civil society.
  • Ideology.
  • Protests.
  • Negotiation.
  • Regulation.
  • Diplomacy.
  • Embassies.
  • Treaties.
  • Alliances.
  • Sanctions.
  • Trade relations.
  • International organizations.
  • Constitutional crises.
  • Territorial disputes.
  • Democratic backsliding.
  • Reform.
  • And peaceful transitions.
Expansion idea 29

Military, Intelligence & Conflict

  • Service.
  • Recruitment.
  • Training.
  • Command.
  • Logistics.
  • Readiness.
  • Intelligence.
  • Oversight.
  • War.
  • Occupation.
  • Resistance.
  • Humanitarian law.
  • Civilian consequence.
  • Veterans.
  • Demobilization.
  • Treaties.
  • And post-conflict recovery.
Expansion idea 30

Underworld

  • Crews.
  • Illicit markets.
  • Smuggling.
  • Fraud.
  • Territorial pressure.
  • Corruption.
  • Informants.
  • Risk.
  • Investigation.
  • Evidence.
  • Incarceration.
  • Reform.
  • Victims.
  • Consequences.
  • And credible routes back into ordinary life.
Expansion idea 31

Technology & Digital Life

  • Contemporary devices.
  • Software.
  • Networks.
  • Communications.
  • Cybersecurity.
  • Digital identity.
  • Platforms.
  • Remote work.
  • Automation.
  • Privacy.
  • Surveillance.
  • Online communities.
  • Digital markets.
  • Infrastructure.
  • Regulation.
  • And technological inequality.
Expansion idea 32

Future Tech

  • Artificial intelligence.
  • Autonomous bots.
  • Advanced robotics.
  • Cybernetic bodies.
  • Neural systems.
  • Augmentation.
  • Synthetic identity.
  • Surveillance.
  • Digital rights.
  • Automation.
  • Post-scarcity pressures.
  • Labor disruption.
  • Network societies.
  • And human-machine governance.
Expansion idea 33

Space Travel

  • Launch programs.
  • Research.
  • Spacecraft.
  • Crews.
  • Orbital locations.
  • Hazards.
  • Supply routes.
  • Missions.
  • Habitats.
  • Colonies.
  • Off-world trade.
  • Settlement law.
  • Civic life.
  • Resource pressure.
  • And interplanetary travel.
Expansion idea 34

Supernatural

  • Optional speculative rules for powers.
  • Lineages.
  • Factions.
  • Manifestations.
  • Hidden places.
  • Investigations.
  • Transformations.
  • Immortality.
  • Secrecy.
  • Public disclosure.
  • Consent.
  • Law.
  • Culture.
  • And consequence.
Expansion idea 35

Multiplayer & Shared Worlds

  • Optional future co-op or shared-world architecture.
  • Invitations.
  • Presence.
  • Concurrency.
  • Consent.
  • Ownership.
  • Moderation.
  • Economy isolation.
  • Conflict rules.
  • Privacy.
  • Persistence.
  • Synchronization.
  • Recovery.
  • And migration from private saves.
Expansion idea 36

Alternate Eras & World Foundations

  • Historical starts.
  • Future starts.
  • Alternate histories.
  • Fictional settings.
  • World creation.
  • Rule contracts.
  • Era-specific technology.
  • Culture.
  • Law.
  • Institutions.
  • Demographics.
  • Migration.
  • Content review.
  • And isolated save foundations.
Expansion idea 37

Creator, Modding & Scenario Tools

  • Scenario authoring.
  • Data packs.
  • Rulesets.
  • Maps.
  • Events.
  • NPC templates.
  • Validation.
  • Versioning.
  • Permissions.
  • Moderation.
  • Portability.
  • Compatibility.
  • Safe scripting.
  • Testing.
  • Publishing.
  • And community discovery.
Expansion idea 38

Accessibility, Localization & Interface Depth

  • More languages.
  • Screen-reader refinement.
  • Keyboard and controller support.
  • Cognitive accessibility.
  • Captioning.
  • Dyslexia support.
  • Contrast.
  • Motion settings.
  • Plain language.
  • Adaptable information density.
  • Onboarding.
  • Tutorials.
  • And platform-specific interfaces.
Expansion idea 39

Operations, Safety & Player Trust

  • Save export and import.
  • Backups.
  • Restore.
  • Privacy controls.
  • Account recovery.
  • Moderation.
  • Abuse prevention.
  • Audit records.
  • Accessibility evidence.
  • Performance.
  • Observability.
  • Incident response.
  • Support.
  • Content boundaries.
  • Parental controls.
  • And transparent release governance.
Expansion idea 40

Goals, Projects & Personal Growth

  • Structured goals with clear outcomes.
  • Milestones.
  • Deadlines.
  • Required actions.
  • Measurable progress.
  • Setbacks.
  • Completion.
  • Abandonment.
  • Competing priorities.
  • Habits.
  • Personal projects.
  • Achievement records.
  • And consequences that connect directly to work.
  • Money.
  • Health.
  • Relationships.
  • And time.